Line-of-sight geometry

Zero-Distance Visualizer

See why a path can cross your line of sight twice—and how velocity, optic height, and zero distance move both intersections.

Model boundary

This is a geometry visualizer, not a firing solution. It models sight height, bore angle, initial muzzle velocity, and gravity with no aerodynamic deceleration. It intentionally excludes ballistic coefficient, atmosphere, wind, spin, and real velocity loss.

Inputs

Shape the path

Held constant32.174 ft/s² gravityHorizontal line of sightNo aerodynamic drag

Modeled path

Height relative to line of sight

Gravity only
Modeled pathLine of sight
LOS crossingswithin graphed range
Peak riserelative to sight line
At graph limitmodeled offset

Reference points

Modeled offsets

Positive values are above the line of sight; negative values are below it.

DistancePathRelationship

What the curve means

The sight starts above the bore.

At the muzzle, the modeled path begins below the line of sight by exactly the entered sight height. The bore is angled slightly upward relative to the sight line, so the path may cross once nearby, rise above it, then cross again at the downrange zero.

When precision matters

Switch to a full ballistic solver.

Real trajectory depends on drag model, ballistic coefficient, changing velocity, temperature, pressure, altitude, and the actual firearm/ammunition combination. Verify any real zero at the range; never treat this educational curve as a field correction.

Primary references

Definitions and full solvers